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Xbox One at E3 2013 alongside the E modelThe Xbox One is the successor to Xbox 360, Microsoft's previous video game console, which was introduced in 2005 as part of the. Over the years, the 360 had received a number of small hardware revisions to reduce the unit's size and improve its reliability. In 2010, Microsoft's Chris Lewis stated that the 360 was about 'halfway' through its lifecycle; this was aided by the introduction of the motion sensor that year, which Lewis stated would extend the lifecycle by five years.Initial hardware for the 360's successor, commonly referred to by the industry as the 'Xbox 720', was reportedly under development as early as May 2011. The official developer kit was codenamed Durango, and appeared to be available to developers by mid-2012.

Leaked documents suggested that the new console would include an improved Kinect sensor, to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed 'Fortaleza'; Microsoft did not comment on these reported features. Leaked design documents also suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft later clarified it was still reviewing the design and were 'thinking about what is next and how we can push the boundaries of technology like we did with Kinect', but did not comment on the validity of the information. Initial unveiling and launchPrior to the official unveiling, rumors had circulated that the next Xbox console would be an 'always on' system requiring a persistent Internet connection, though Microsoft had not confirmed this. This had drawn some concerns from consumers, which were heightened when Microsoft Studios Adam Orth stated in a message in April 2013 that said 'Sorry, I don't get the drama around having an 'always on' console.Every device now is 'always on.' That's the world we live in.

Orth's message drew further ire towards Microsoft, with concerns about and practices against the sale of used games with an 'always on' unit. Orth opted to leave Microsoft a few days later due to the backlash, and subsequently went to work for the studio Three One Zero for their first game. Despite Microsoft's statements following this situation, denying the rumors, the mood it created lingered over the next several months.The new console was publicly unveiled under the name Xbox One on May 21, 2013 in a press conference designed to cover the unit's broad multimedia and social capabilities. However, this event focused heavily on the multimedia capabilities, demonstrating integration with television over the first 30 minutes before video game capabilities were brought up.

Not only had this approach confused consumers about the intent of the Xbox One, but also Microsoft employees who had been working on the console. Phil Spencer stated that several employees complained to him that they felt this presentation had 'blown up all the good work that they've done by talking about the product in a way that's not really matching what the soul of an Xbox console is about and what their customers are looking for from Microsoft'.Because of the negative feedback from the May presentation, the press event for the was made to showcase the video game functionality of the Xbox One first and foremost; Don Mattrick described the event as 'all about the games'. At that time, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13. The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in the device's voice recognition capabilities.

Later, in September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets.Microsoft initially announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to 'share' their games with up to ten designated 'family' members. Users would trade games at 'participating retailers', and could also transfer a game directly to any Xbox Live friend on their list for at least 30 days, but only once. To synchronize licenses, the console would be required to; if the console could not connect, all games would be disabled until the console was connected again.Reaction to this scheme was extremely negative in light of the previous concerns about the 'always on' console from earlier in the year. Critics felt that the changes would infringe on consumers' for games purchased on physical media, as games would only be to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft also stated that publishers could impose restrictions or activation fees on second-hand copies of games. Editor Tom Mcshea went on to say that Microsoft had become, trying to 'punish their loyal customers' with strict restrictions, and that 'by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the as the console to grab this holiday season.'

Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media. He also noted that Microsoft was not 'giving in' to publishers' objections to used games, but rather trying to balance the needs of consumers and the industry, and that the trading and sharing abilities of the platform added a level of flexibility not seen on other online distribution platforms at the time.On June 19, 2013, shortly after E3 2013, Microsoft announced (in response to the negative reaction) that it would change its policy Xbox One's DRM and game licensing model and reverse course.

As with Xbox 360, users would be able to share and resell physical games without restrictions, and beyond a mandatory software update upon the console's initial setup process to enable playback of Blu-ray and DVD video, the console would not require a permanent internet connection to operate. These changes required the family sharing features, along with the ability to play games without their disc after installation, to be dropped. Xbox One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints., the then president of Microsoft's Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction. Other analysts believed that the change was in direct response of Sony's aggressive position during its E3 press conference. Mattrick, who had been a leader in Xbox One development, announced his departure from Microsoft on July 1, 2013, to become CEO of.

Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox One.Microsoft also backtracked on a similarly controversial requirement for the Kinect sensor to be plugged into Xbox One at all times for it to function. Privacy advocates argued that Kinect sensor data could be used for, and to perform unauthorized on users. In response to these claims, Microsoft reiterated that Kinect voice recognition and motion tracking can be disabled by users, that Kinect data cannot be used for advertising per its, and that the console would not redistribute user-generated content without permission.

In response to these pre-launch changes and a belief that Microsoft's decisions for the systems were in poor judgement, journalists and consumers jokingly gave Xbox One nicknames such as 'Xbox 180', in reference to the Xbox 360 and Microsoft's decision to reverse its controversial decisions, and 'Xbone', suggesting that the company was ' to consumers by making these changes. Subsequent updatesIn 2015, four members of an international pleaded guilty to gaining unauthorized access to Microsoft's computer network and obtaining sensitive information relating to Xbox One and Xbox Live. At the time of the security breach, Microsoft was in the development stage for its next-generation gaming system. Between 2011 and 2013, the hackers spent hundreds of hours searching through Microsoft's network copying log-in credentials, source code, technical specifications, and other data. Group members say they were driven by an immense curiosity about Microsoft's then-unreleased Xbox One console and associated software.

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'Using stolen access credentials', two of the hackers also committed a physical theft by entering 'a secure building on Microsoft's Redmond Washington campus' and carrying away three 'Durango' development kits.On June 13, 2016, during its press conference, Microsoft unveiled the Xbox One S, a revision of the original Xbox One hardware with a streamlined form factor. Microsoft also teased a high-end version of Xbox One with upgraded hardware codenamed 'Project Scorpio', which was unveiled and released the following year as Xbox One X.On April 16, 2019, Microsoft unveiled the Xbox One S All-Digital Edition, which will include three digital games,.

The console does not have a physical disc drive, and all games must be downloaded. It is $50 cheaper than the Xbox One S at $249 and was made available on May 7, 2019. Hardware Design.

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The Xbox One S features a smaller casing and other design changes over the original model.The original Xbox One's exterior casing consists of a two-tone 'liquid black' finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and simplified look than previous iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user. Due to the overall ventilation design of the console, the original Xbox One is designed to only sit horizontally.Xbox One S utilizes a refreshed version of this design, with a case that is 40% smaller in size and supports vertical orientation with a stand.

The main Xbox One S SKU is colored in an entirely matte 'Robot White' finish, with half of the console adorned with machined holes, and a visible circular vent on top of the console's right half. It utilizes push-button controls rather than capacitive keys, the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally (plugging directly into the wall). InternalsThe Xbox One is powered by an ' (APU) with two modules totaling eight cores clocked at 1.75, and 8 of with a memory bandwidth of 68.3 GB/s. The memory subsystem also features an additional 32 MB of 'embedded static' RAM, or, with a memory bandwidth of 109 GB/s. For simultaneous read and write operations, the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and a memory bandwidth of 133 GB/s has been achieved with operations that involved blending. The system includes a non-replaceable hard drive and a optical drive.

138 GB of hard drive space is used by the operating system, with the remainder available for the storage of games. Since the June 2014 software update, up to two USB drives can be connected to Xbox One to expand its capacity. External drives must support and have a capacity of at least 256 GB.It was reported that 3 GB of RAM would be reserved for the operating system and, leaving 5 GB for games. With 11.2 as the console's, the (GPU) is based on an AMD architecture with 12 compute units, which have a total of 768 cores, running at 853 providing an estimated peak theoretical power of 1.31 T. For networking, Xbox One supports, wireless,. 'We purposefully did not target the highest-end graphics.

We targeted more as a broad entertainment play and did it in an intelligent way.' —Greg Williams, GM of Xbox silicon developmentThe original Xbox One supports and video output; unlike the Xbox 360, the Xbox One does not support and other resolutions. Xbox One supports 1.4 for both input and output, and does not support. Xbox One supports, and.Xbox One S additionally supports 2160p video output, and (HDR) color using (with a future update to add HDR support for streaming video). 4K video can be played from supported streaming services and, Games are from 1080p resolution, and are not rendered at 4K. The GPU on Xbox One S has a higher and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling or uncapped frame rates.The console can monitor its internal temperature and adjust accordingly to prevent; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.

Featuring two unique pairs of, a new D-pad and two differently sized pairs of paddlesThe Xbox One's maintains the overall layout found in the, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way, and redesigned triggers and shoulder buttons with a curved shape for. 'Menu' and 'View' buttons have replaced the Start and Back buttons. Each trigger features independent rumble motors called 'Impulse Triggers', which allows developers to program directional vibration.

One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. The controller also contains light emitters that allow it to be tracked and paired using the Kinect sensor, and to detect when it's not being held to automatically enter a low-power state. An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes.

A third revision was introduced alongside and first bundled with Xbox One S, with textured grips and support.The Xbox One controller includes a port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running or later with. The Xbox One Wireless Adapter accessory allows wireless use of Xbox One controllers on Windows computers also running Windows 7 or later.The Elite Wireless Controller was released in October 2015. It was described and marketed as 'an elite controller for the elite gamer', containing interchangeable parts, 'hair trigger locks' for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.In May 2018, Microsoft announced the —a special controller designed for. It features two large dome-like buttons, and a series of connectors corresponding to standard Xbox controller buttons—which are used to attach specific types of buttons and other assertive peripherals. The controller can also be used in conjunction with Copilot—a feature introduced in 2017 that allows multiple controllers to be used in tandem on behalf of a single player.As of the November 2018 update, developers may now optionally allow their titles to support computer and as input.

Microsoft also unveiled an exclusive partnership with to produce a specific line of Xbox-optimized keyboard and mice peripherals, with Xbox system keys and support for Razer's Chroma LED lighting platform. Kinect 2.0 sensor. Main article:The 2.0, an updated sensor, was redesigned and recreated to provide motion-tracking and voice commands for the Xbox One.Kinect 2.0 features a wide-angle and a camera, in comparison to the of the Xbox 360 version, and processes 2GB of data per second to map its environment.

Kinect 2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as 'skeletons', perform tracking, track controller gestures, and read to redeem Xbox Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active.Prior to and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not include the Kinect sensor. Microsoft stated the decision to offer Xbox One bundles without Kinect was to 'offer a choice to people that would allow people to buy an Xbox One and then ramp up to Kinect when they can afford to', while also allowing games to use processing power that was previously reserved for Kinect.

An updated Xbox Development Kit issued in June 2014 allows developers to explicitly disable motion tracking functionality in games, allowing access to additional system resources that represent about 10% of the GPU processing power. These resources were previously reserved for Kinect skeletal tracking, regardless of whether the Kinect sensor was attached or in use.A compatible Kinect 2.0 was released on July 15, 2014. Kinect 2.0 was released as a standalone and optional item in October 2014; it is bundled with a digital copy of.Xbox One S lacks the Kinect connection port, requiring a USB/power adapter to use the accessory. A free USB adapter was provided by Microsoft to Kinect owners who registered their ownership of Kinect and Xbox One S online up until March 2017.

The adapter was sold separately thereafter, but has since been discontinued. Kinect for Xbox One was officially discontinued on October 25, 2017. Software and services.

See also: andThe Xbox One runs two operating systems within a; games run within one separate operating system, while apps and the user interface run within a stripped-down version of; the original system software was based on, but it has since been changed to. This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect processing, ensuring an 'absolute guarantee of performance' for games. Xbox One supports apps, which can be designed to run across Xbox One, Windows 10, and in synchronization with the Windows platform.Xbox One's user interface uses Microsoft's; previous iterations of the console's software used the. The dashboard is divided into 'Home', 'Mixer', 'Community', 'Entertainment', and 'Store' sections, with the 'Home' page further divided into 'blocks' that can display pinned games/apps, as well as other content. Pressing the Xbox Guide button opens a sidebar with access to common functions such as the friends list, apps, the user's party, and settings.

Users can go back to the dashboard while using games or apps using either the Xbox button on their controller or a voice command; up to four apps can run (either actively or in the background) at once, but only one game can run at a time. Use of Kinect enables the ability to control the console via. Xbox One's voice control capabilities are similar to, albeit richer than those of Xbox 360.

The voice assistant was added in 2016 to provide expanded voice command functionality with.The dashboard originally used a layout similar to Windows 8's ', with a horizontal-scrolling, tile-based interface. This design was replaced for Xbox Preview Program members in September 2015 with the current interface, known as 'the New Xbox One Experience', which was publicly released as part of the November 12, 2015 system update.

Alongside its new layout, support for Kinect motion controls on the dashboard were removed.The UI was refreshed again in April 2017, adding the new Guide sidebar and other new features. At this time, the ability to 'snap' apps as a sidebar for multi-tasking was removed. The UI was further revamped in October 2017 to use elements of 's forthcoming design language, and adds a new, lighter color scheme option for the console's user interface.

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Multimedia features. The Xbox One features an HDMI input that can be used as a pass-through for TV set-top boxesThe Xbox One can view and play content from servers and USB storage devices using the 'Media Player' app. An application allows playback of video from, and media.The console provides the ability to feed live television by serving as an HDMI pass-through for an existing or an optional Digital TV Tuner accessory that allows use of. The console provides its own known as OneGuide, augmenting the existing streaming functionality to provide show recommendations based on viewing history, integrated access to 'App Channels' corresponding to online video services, and voice control via Kinect. The set-top box and television are controlled by OneGuide using an.The Xbox One does not provide full functionality for recording television programs: executive Yusuf Mehdi indicated that the console would 'work in tandem' with existing television services, but that Microsoft would need to work with them directly to provide extended functionality, such as DVR integration.

The digital TV tuner accessory allows limited DVR functionality for pausing and rewinding live TV for up to 30 minutes. In June 2016, Microsoft announced that their plans for full functionality for the Xbox One were on hold.

Main article:The Xbox Live service has been scaled up to use 300,000 servers for Xbox One users. Is available to save music, films, games and saved content, and developers are able to use Live servers (along with the platform) to offer dynamic in-game content and other functionality.

Users can have up to 1,000 friends. The December 2016 software update added the new social networking feature Clubs, which allows users to join groups focused on specific interests or games, and Looking for group (LFG), a system to help users locate players to join their party for multiplayer play.Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console. Games can also be developed so that recording can automatically be triggered in response to notable events, such as achievements. Xbox One supports streaming directly to the services. Users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration. Users can feature recorded clips on their Xbox Live profile page in a 'Showcase' section.As with Xbox 360, premium online features such as multiplayer, voice communication, broadcasting and Upload Studio require an subscription to use.

Unlike Xbox 360, a user's Xbox Live Gold subscription benefits apply to all other users of their designated 'home' console as well, rather than requiring a separate subscription for each user. Since June 2014, applications no longer require an Xbox Live Gold membership to use. Additional subscriptions for outside services such as may still be required. Microsoft also extended its program to Xbox One, providing free Xbox 360 and Xbox One games to Xbox Live Gold subscribers on a monthly basis. Second screen and streamingThe provides extended functionality on Xbox One, allowing devices running, and to be used as a companion device for Xbox One features, such as powering on the console, a, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content. The SmartGlass app can also be used to stream live television to Android and Windows devices if the console is using a USB digital television tuner.On, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to and running Windows 10. An Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat.

Games requiring Kinect are not supported, while Game DVR and online streaming are not available while using this functionality.Per a partnership with, users will also be able to stream Xbox One games to the virtual reality headset by means of Xbox app for Windows 10; as of 2015 there were no immediate plans for direct integration between Xbox One and Oculus Rift. Xbox Game Pass. See also:Xbox One games are distributed physically on, and digitally as downloads through (formerly ). All Xbox One games must be to the console's storage: one can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. However, for older titles (such as Xbox 360 games, see 'Xbox 360 compatibility', below), one must wait until installation is completed to play.Updates to games and system software are also downloaded in the background and while in standby.

If the game is installed from physical media, the disc is still required for validation purposes. If the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game then acts as a game installed on the hard drive. An active internet connection may be required for some games, particularly those that rely on server-side processing.Microsoft introduced an program known as Xbox Game Preview in 2015, which allows developers to launch unfinished games for consumers to purchase and beta test before its official launch. Since June 2017, games may be promoted with additional icons that denote compatibility with hardware enhancements found in newer Xbox One models, including support for (HDR) colors (on Xbox One S and Xbox One X), native rendering at (Xbox One X), and specific optimizations for Xbox One X.In February 2017, Microsoft introduced a subscription 'on-demand' service known as, separate from Xbox Live Gold, which allows users to download and play games from its library at no additional charge for the life of the subscription. In April 2019, Microsoft also introduced Xbox Game Pass Ultimate, which bundles Game Pass with an Xbox Live Gold subscription. Backward compatibility.

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'Absolutely; you can certainly plug an Xbox 360 in the back – that was one of my first questions when I heard about the HDMI-in feature,'—Larry Hryb, Xbox Live Director of programmingAt its launch, the Xbox One did not have native with original or games. It had been a desired launch feature by Microsoft and had been actively under development as early as 2007 under the 'Trioxide' program as to get Xbox 360 code to run on 64-bit hardware. Rather than going the route of the initial which included a core processor, the Xbox One hardware was designed to include support for Xbox 360 and texture processing on hardware, knowing this would be difficult to replicate in software. Following criticism of its plan for an 'always on' console from the May 2013 announcement, Microsoft had to put significant effort to prepare the Xbox One software for a revised approach, and the backwards compatibility development work were put on hold. Interim solutions were suggested: senior project management and planning director Albert Penello explained that Microsoft was initially considering a platform to enable backward compatibility, but he felt it would be 'problematic' due to varying internet connection qualities.

Director of programming did state that users could theoretically use the HDMI-in port on the console to pass an Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles) through Xbox One. This process does generate a small amount of unnoticeable.Following the release of the Xbox One and transition of Phil Spencer to the head of the Xbox division in 2014, he and software engineering vice president Kareem Choudhry restarted the backwards compatibility program in relative secret within the company. Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program. The team chose to start with, which included Xbox networking features, to test backwards compatibility.

Castle Crashers frequently crashed to a screen with alphanumeric codes, which La Chapelle was able to obtain from the game's developers, which helped them to rapidly diagnose problems and fix the compatibility issues. Solving most of the major problems through Castle Crashers, the background compatibility team decided to let the program be announced at with plans to have one hundred titles available by the end of 2015. However, by E3, they still found problems with some games running at extremely low framerates. During the event, Morrison recognized that a fundamental difference between the Xbox 360 and Xbox One was its rate, and when they returned, Morrison's idea helped them to rapidly complete work to meet its promised goal by the end of that year. Individual games still brought some difficulty, specifically, but this prompted the team to develop automatic tools that could be used to identify where Xbox 360 titles would be difficult to run as-is on the Xbox One and how to work around those; this further set up the potential to improve Xbox 360 games on the future iterations of the Xbox One, such as the Xbox One X to improve graphics support.Xbox 360 backward compatibility uses 'Fission', a software within the system software; 104 Xbox 360 titles were supported at the feature's public launch, with more added in the following months. Xbox 360 games contained within are packaged as standalone applications using the Xbox 360 emulation.

Microsoft stated that publishers would only need to provide permission to the company to allow the repackaging, and it expected the number of supported games to increase significantly over time. Microsoft, along with fourteen other third-party publishers, will offer supported games, and all titles on Xbox 360 since November 2015 are made compatible.On June 10, 2019, Microsoft stated that it had wound down the addition of new titles to the backwards compatibility program in order to focus on Xbox One's successor. Original Xbox compatibility. The first Xbox videogame revealed to be compatible with the Xbox One was.Xbox division head had also hinted the possibility of adding support for games from the original Xbox. For the backwards compatibility team, after they completed the framework for Xbox 360 compatibility so that other engineering teams could take over, they turned to the question of compatibility with the original Xbox console. The program was started in November 2016, under the code name 'Fusion', and was led by software engineer Spencer Perreault. Perreault initially tried the same approaches as the team had done with 'Fission', but due to the differences in memory management sizes and chipset bit-rates, these initial tests failed.

Instead, Perreault worked to bring 'Dolphin', a developer tool for the original Xbox, working to get its emulation correct. La Chapelle brought in a number of personal Xbox titles to test in Perreault's emulation, getting about a 10% 'hit rate' on successes, though the variety of failures helped Perreault to identify common problems, and within a month, had improved the successful hit rate to about 90%. As with Xbox 360 backwards compatibility, the Fusion emulation enables Xbox games to be scaled to 1080p resolutions, work with Xbox One networking features, and can allow mixed-console System Link connection between all three generations of Xbox.With Perreault's success, Microsoft announced the Xbox backwards compatibility on the Xbox One in June 2017. Thirteen titles were initially released on October 24, 2017. Microsoft announced an additional 19 titles to be added to the Xbox One service during April 2018.Microsoft does not anticipate that there will be as many Xbox titles brought to the program as with the Xbox 360, primarily due to legal issues related to, contracts, and companies that have since gone defunct. Reception Pre-releaseWhile the initial unveiling of the Xbox One in May 2013 created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalists.

The editorial staff of Game Informer offered both praise and criticism for the console. Matt Helgeson described the console as Microsoft's intent to 'control the living room'. He called Xbox One's instant switching features 'impressive', and that the console was 'a step in the right direction' with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable. Jeff Cork said that Microsoft had 'some great ideas' for the console, but that it failed to properly communicate them.Microsoft's E3 2013 press conference was criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console. Rafi Mohammed, author of 'The Art of Pricing', felt that Microsoft priced Xbox One 'too high' and that the $100 premium over its competitor could 'derail' the system during the 2013 holiday season.

Critical receptionUpon its release, the Xbox One received favorable reviews from critics and reviewers. In its launch review, gave the Xbox One an 8/10. Its design was described as 'inoffensive' but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox 360 was on-launch. The controller was praised for its battery life and 'premium' design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs. The design of Xbox One's interface received mixed reviews: noting that it carried over 's, the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more 'robust' voice navigation than Xbox 360, they felt that voice navigation still had a ' in understanding what works and what doesn't.' Although its user following, Smart Match, and improved voice chat features were noted, Xbox Live was panned for not offering the option on-launch to add a real name to user profiles.

Despite a regression in local and network multimedia functionality in comparison to Xbox 360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of DVRs), Polygon felt the Xbox One's overall multimedia experience 'feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one.' Ben Gilbert of was similarly modest upon its launch, assigning the console a score of 81/100 and describing the Xbox One's design as a '1993 artist's rendering of 2013's technology'.

Acknowledging that its controller was a mere refinement of the 'ubiquitous' Xbox 360 design, he praised the controller for its improved D-pad and quieter triggers but criticized its stiff shoulder buttons. Kinect received positive reviews for its face recognition login and improved motion tracking, but that whilst 'magical', 'every false positive or unrecognized voice command had us reaching for the controller.' The overall interface was also considered more intuitive and flexible than that of PlayStation 4, but its game library view was described as being a 'jumbled, sadly unfilterable rows of every owned piece of software', that also knowingly listed games that require their disc to run alongside those which did not.

Xbox One SThe Xbox One S is available in 500 GB, 1 TB, and a 'special edition' 2 TB model, which originally retailed at US$299, $349, and $399 respectively. The 2 TB model was released on August 2, 2016, and 1 TB and 500 GB models were released on August 23, 2016. And a special edition was also released. The Xbox One S includes an UHD Blu-ray player. On June 11, 2017, Microsoft lowered the prices of the 500 GB and 1 TB Xbox One S console bundles by US$50.

At 2017, Microsoft unveiled a 1 TB limited edition, with a grass block-themed hardware and a Creeper-themed controller. During an Inside Xbox livestream in September 2018, Microsoft unveiled a 1 TB bundle, with online codes to acquire unique in-game Eon-themed items and currency. On October 9, 2018, Microsoft announced that they would be releasing a 1 TB Minecraft Creators bundle, with a download code for Minecraft, in-game currency, DLC packs, and a free trial for and Xbox Live Gold. On June 7, 2019, Microsoft released a 1 TB purple Fortnite edition bundle, with in-game currency and in-game items. Xbox One S All-Digital EditionOn April 16, 2019, Microsoft unveiled an 'all-digital' configuration of the Xbox One S named Xbox One S All-Digital Edition, which excludes the Blu-ray Disc drive. It is a 1 TB model sold at a price of US$249, and is pre-loaded with,.

The console was released on May 7, 2019. A Xbox One XMicrosoft first teased the Xbox One X, a high-end hardware revision of the Xbox One, at E3 2016 under the codename 'Project Scorpio', and released it on November 7, 2017 with a 1 model priced at US$499, and a limited, pre-order exclusive 'Project Scorpio Edition', with a dark-gradient finish, vertical stand-brace and green 'Project Scorpio' inscriptions on the console and bundled controller.

Like the Xbox One S, the Xbox One X also includes a UHD Blu-ray player.The Xbox One X features upgraded hardware, designed primarily to render games at and to provide performance improvements for existing games; they can be displayed at full resolution on 4K displays, or for lower-resolution displays. It uses a (SoC) known as Scorpio Engine, which incorporates a 2.3 GHz octa-core CPU, and a Radeon GPU with 40 clocked at 1172 MHz, generating 6 of graphical computing performance. It also includes 12 GB of RAM with 9 GB allocated to games. Scorpio Engine's CPU utilizes a custom platform designed to maintain compatibility with the Jaguar CPU of the original Xbox One, but with a 31% increase in performance; the custom platform is unrelated to AMD's current architecture. The console uses a method of cooling for the SoC, and motherboards tailored to the exact voltage needs of each individual Scorpio SoC to optimize their output and energy usage. The console also supports AMD's technology, 1440p resolution, and/or 120 Hz refresh rate on compatible displays.The Xbox One X is compatible with all existing Xbox One software and accessories. To assist in optimizing the new hardware to run existing games at 4K resolution, Microsoft developers used internal debugging software to collect from major titles that did not run at full 1080p resolution on the original Xbox One., which uses a scaling system that dynamically lowers the game's resolution when needed to maintain a consistent frame rate, was able to run at its native resolution with no scaling on Xbox One X hardware.

Phil Spencer touted that Xbox One X's hardware could also support, due to its power, price point, and convenience. At the 2017, Microsoft announced plans to support VR headsets on Xbox One in 2018, but the company later stated that it was initially focusing on PC platforms first, and that it wanted to focus on wireless VR solutions for consoles.Games marketed by Microsoft as have specific optimizations for graphical fidelity on the console's hardware. Separate iconography denotes games that natively run at 4K resolution, or support HDR. Existing games can be updated to provide these enhancements. Though Xbox Games marketing head Aaron Greenberg stated that Xbox One X will have no exclusive titles, general manager of game publishing Shannon Loftis remarked in a follow-up interview that she was not sure on this point, and exclusivity would be 'up to the game development community what do they want to do'.The Xbox One X has been characterized as a competitor to the, a hardware update of the PlayStation 4 released in late 2016 that similarly focuses on 4K gaming and improved performance, although Phil Spencer stated that the PlayStation 4 Pro's competition is instead the Xbox One S.

In October 2016 Penello stated that the performance advantage of the Xbox One X over the PS4 Pro would be 'obvious', noting that the PS4 Pro's GPU only had 4.2 teraflops of graphical computing performance in comparison to Microsoft's stated 6 teraflops. Some journalists thought that Microsoft's messaging and positioning of Scorpio alongside the release of the Xbox One S were at odds with themselves and 'confusing'. Only the model launched in 2013 came bundled with Kinect. Subsequent models did not include the Kinect, and Xbox One S and One X models dropped the Kinect-specific port.

Special launch edition with limited availability. Price at launch. Subsequent price reductions are explained in the attached notes. ^ Price cut by $50 in June 2017 ahead of Xbox One X launch.

500 GB models cut to $249 and 1 TB models cut to $299. Retail price dropped to $349 in June 2015, $299 in May 2016 before Xbox One S launch, and finally $279 in June 2016 after Xbox One S launch. Retail price dropped to $319 in May 2016 ahead of Xbox One S launch.References.